Click, Think, Do: Creating Interactive eLearning Experiences that Matter
Click. Click. Click... Snooze. Don't let your eLearning become a button-mashing bore! Here's why interactivity needs a purpose, and how to design it for real learning impact (inspired by Tim Slade's The eLearning Designer's Handbook).
While interactivity keeps learners engaged (unlike passive lectures), just making them click buttons isn't enough. The ideal scenario is for these interactions to be purposeful and application-oriented. This way, learners don't just absorb information; they actively practice the skills they're acquiring, leading to better knowledge retention.You should use interactivity strategically in eLearning. Not every course needs it. For simple tasks like logging in to a system, a video might suffice. However, for complex skills like handling customer objections, interactive scenarios can be very useful. The key is to align interactivity with the course complexity and learning goals. Don't over complicate a simple task, and prioritize creating effective interactions for achieving the desired learning outcomes.
Don't just tell, make them do! The benefits of Interactive eLearning go beyond knowledge transfer. It lets learners practice skills in a safe environment, fostering critical thinking, a sense of accomplishment from good choices, and reflection on missteps – all leading to better student outcomes.
Designing effective eLearning interactions requires considering several factors beyond just including them. First, clearly define the learning goals(outcomes) - is it a simple task or a complex skill? This will determine the complexity of the interaction needed. If the eLearning is part of a larger training program, see if there are other opportunities for learners to practice the skill elsewhere. Development time is also crucial. If you're short on time, a simpler interaction might be necessary. Finally, ensure your eLearning authoring tool has the capabilities to create the interaction you envision. By considering these factors, you can create impactful and achievable interactive elements for your eLearning course.
ELearning interactivity comes in various flavors, each with its own impact on learning. Here's a breakdown by complexity:
- Passive: Learners have minimal control, like clicking "Next."
- Limited: Simple interactions like clicking to reveal hidden content.
- Moderate: Scenarios and simulations that require applying knowledge and critical thinking.
- Complex: Advanced, immersive simulations using augmented reality (AR) or virtual reality (VR).
Click-to-Reveal vs. Decision-Based Interactions: Engagement vs. Application
Click-to-Reveal interactions are like lifting a flap in a children's book - learners click to uncover additional information. They're good for presenting extra details but don't necessarily challenge learners. Think of them as informational detours on the learning path.Decision-Based interactions, on the other hand, are like choose-your-own-adventure stories. Learners actively make choices, often with consequences, requiring them to apply their knowledge and develop critical thinking skills. These are like practical exercises built into the learning journey.
When to Use Click-to-Reveal Interactions:
Use click-to-reveal interactions when you want to:- Break down complex information: Reveal knowledge in digestible chunks, making it easier to understand.
- Offer supplemental resources: Provide additional details or resources learners can access on demand.
- Support decision-based interactions: Complement decision points with relevant information for informed choices.
When to Use Decision-Based Interactions:
Use decision-based interactions when you want learners to:- Challenge their critical thinking: Present problems or scenarios that require analysis and decision-making.
- Apply what they've learned: Let them put their knowledge into practice by making choices with consequences.
- Practice real-world skills: Simulate real-life situations where they might encounter similar decisions.
Great review. There's a time and a place for each of the different interactions. Dr. KK
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